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REACH is a game about people and their personalities. It is an experimental, minimalist framework created to explore what a distilled version of a PbtA system might look like. It is potentially applicable to any setting, and any style of play. This game was created for the Your Move Jam, a challenge to create PbtA games that use only a single move. Every action is attempted with a roll of 2d6 + Reach.

REACH can be printed double-sided onto a single sheet.
It requires each player have 2d6, a pencil and paper, and a copy of the rules.

This game is best played with a GM (called a Guardian here) and one player for each of the included playbooks. The Guardian role is optional, but recommended. It is intended for a one-shot or a series of short sessions; XP accumulation leads to the end of the game rather than to greater advancement of abilities.

Please be sure to discuss safety tools before attempting to run the game. See the TTRPG Safety Toolkit by Kienna Shaw & Lauren Bryant-Monk for a thorough survey of commonly used safety tools and consent mechanics.

Powered by the Apocalypse games are based on the structure of Apocalypse World by Meguey and Vincent Baker.

Cover graphic created in MS Paint from public domain images.
Font used is Averia Libre.

This game was created on the occupied land of the Duwamish. This creator supports returning all lands, ceded and unceded, to the care of Indigenous people.

Please email any comments to fencedforestmedia@gmail.com.

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REACH V2.pdf 45 kB

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[ community copies ]

copies of this content are available to be claimed for free by any person who experiences marginalization or economic instability.

if you do not fall under either of these categories, please do the honorable thing and support the creator by paying full price.

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