A downloadable game

DISH PIT WITCHES has come to Kickstarter Zine Quest!

JOIN MY PATREON TO SEE IT BEFORE ANYONE ELSE!

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COMMUNITY COPIES AVAILABLE FOR FREE BELOW to those who are marginalized or experiencing financial insecurity.

CONTENT WARNING: service industry capitalism.

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this is a game where you play as queer witches who work in a restaurant, using brute force, magic, and the power of gay to handle whatever your GM (General Manager) throws at you.

i wanted to experiment with making a game that is explicitly designed for the GM to be antagonistic toward the player characters, in a way that mirrors real life power imbalances most of us have had to deal with.

please be sure to discuss safety tools before running the game. this may become especially important in a game explicitly designed to have a hostile GM role. see the TTRPG Safety Toolkit by Kienna Shaw & Lauren Bryant-Monk for a thorough survey of commonly used safety tools and consent mechanics.

this game works best with 3-4 players and a GM. each player will need 2d6, a blank sheet of paper, and a pencil. it is designed in such a way that sessions can be very short or very long, depending on the amount of detail the GM decides to include.

cover image & illustration made with Canva using public domain art. fonts used are Bungee and Anonymous Pro.

Dish Pit Witches is a hack of Nate Treme's Tunnel Goons, made for the Goons Jam.

this game was created on the occupied land of the Duwamish people, and its creator currently resides on the lands of the Osage, Kaw, and Očéti Šakówiŋ. this creator supports returning all lands, ceded and unceded, to the care of Indigenous people.

Development log

Comments

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This is fucking superb, a critique, a game, and an object lesson in tight, elegant design wrapped up in one. The layout is clean and readable, love the use of bold in paragraphs to draw my eyes to relevant mechanical declarations.

The teamwork/stress rules are awesome, they pull me into the space effectively enough I flashed back to working as a pizza boy. The recovery/game structure reinforces this, making for a nice (by which I mean: evocative) loop.

One thing I think might be worth including is a sort of permanent stressor optional rule where something like a critical failure may drop your tolerance by one - because my experience working retail/food was similar in that I sorta tallied up major frustrations and let the minor stuff slip until I finally had to or could bounce.

This is so hackable, I could see using this underlying system for say, selling shoes (another terrible job I once had).

This game is awesome and one of my favorite kitbashes from GoonJam!