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CONTENT WARNING: survival situations, potential for player vs player conflict, frank discussion of colonialism and systems of oppression.

who would you be, in the absence of a larger society?

how would you survive, if all you had were the things you've learned?
what does folklore and tradition still contribute to those who feel estranged from it?

this is a diceless, gm-less, turn-less, mechanic-free casual discussion larp, aimed at creating a space to examine the ways creating worlds from scratch cannot be done without bringing your own culture along.

please be sure to discuss safety tools before attempting to run the game. see the TTRPG Safety Toolkit by Kienna Shaw & Lauren Bryant-Monk for a thorough survey of commonly used safety tools and consent mechanics.

this game was created as a submission to Folklore Jam 2019.
it is a paired set with There Is No Such Place As An Empty Field,
my submission for Not A Game Jam.

please email any comments to fencedforestmedia@gmail.com.

cover photo is by Peter Heeling.
font used is Work Sans.

this game was created on the occupied land of the Duwamish. this creator supports returning all lands, ceded and unceded, to the care of Indigenous people.

fenced forest media
StatusReleased
CategoryPhysical game
Publisher
Rating
Rated 5.0 out of 5 stars
(9 total ratings)
Authorblake stone / fenced forest
GenreRole Playing
Tagscasual-larp, discussion-game, Experimental, indie-ttrpg, LARP, Narrative, Tabletop, Tabletop role-playing game, worldbuilding
Average sessionA few hours
LanguagesEnglish
LinksHomepage

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Click download now to get access to the following files:

ALL WE KNOW.pdf 19 kB
ALL WE KNOW + NO SUCH PLACE.zip 33 kB

community copies

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community copies

copies of this content are available to be claimed for free by any person who experiences marginalization or economic instability.

if you do not fall under either of these categories, please do the honorable thing and support the creator by paying full price.

Development log

Comments

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(+1)

An explorative game about culture and folklore. You play as yourselves who are transported to a new world with no other people in it. Even though you bring nothing into the new world, your culture perspectives and biases persist. It is an important lesson to reflect upon, as many popular fantasy settings in fiction do contain cultural biases that may be harmful, but not immediately obvious to the audience (and perhaps even the authors themselves).