A downloadable game

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COMMUNITY COPIES AVAILABLE FOR FREE BELOW
to those who are marginalized or experiencing financial insecurity.

CONTENT WARNING: frank discussion of colonialism and systems of oppression.

when you try to start anew, what invisible baggage do you bring along? what does your place in the world lead you to believe is normal? how much do you expect that alien people on alien worlds would be anything like you?

this is a diceless, gm-less, turn-based casual discussion worldbuilding exercise, aimed at creating a space to examine the ways creating worlds from scratch cannot be done without bringing your own culture along.

please be sure to discuss safety tools before attempting to run the game. see the TTRPG Safety Toolkit by Kienna Shaw & Lauren Bryant-Monk for a thorough survey of commonly used safety tools and consent mechanics.

this game was created as a submission to Not A Game Jam 2019. it is a paired set with All We Know Are The Things We Have Learned, my submission for Folklore Jam.

please email any comments to fencedforestmedia@gmail.com.

cover photo is by Peter Heeling.

this game was created on the occupied land of the Duwamish. this creator supports returning all lands, ceded and unceded, to the care of Indigenous people.

Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

NO SUCH PLACE.pdf 16 kB
ALL WE KNOW + NO SUCH PLACE.zip 33 kB
if you pay $5 USD or more

community copies

Support this game at or above a special price point to receive something exclusive.

community copies

need that cash for food?
then i won't take it from you.

free copies of this game are available on an honor system basis.
please only claim one if you feel that you cannot afford to pay.

Development log

Comments

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(+1)

there is no such place as an empty field is a thoughtful, generative worldbuilder that supports its players while simultaneously demanding from them the active process of decolonization. Where its companion game, all we know are the things we have learned, asks its players where their ingrained beliefs and biases come from, no such place is more forward-facing—asking how we can move beyond them for a more just society. Both of these games succeed as standalone entities but the two speak in tandem, each complementing the themes of the other intrinsically. These games are gentle but firm, unrelenting in their insistence that we can build a better world—but in order to do so, we must first confront ourselves and each other.